The Geometry of Computer Graphics
Proceedings of the 1997 St. Olaf Geometry Conference
Nicholas Jackiw[1]
Key Curriculum Press
njackiw@keypress.com
August 1997
Abstract
The recent field of computer graphics nicely merges many elegant and simple geometric ideas with concerns about function, realism, and aesthetics. In so doing, it provides a stimulating context for exploring many traditional topics of an introductory geometry course. In this paper, which is based on my after-dinner presentation at the St. Olaf conference, I develop a number of problems and activities drawn from the field of computer graphics, and illustrate them with dynamic sketches from The Geometer's Sketchpad.
Table of Contents
- Why Computer Graphics?
- Computer Graphics in Use
- Ideas, Problems, and Investigations in Computer Graphics
- Fractal Foliage
- Studies in Light
- Perspective and 3-D
- Studies in Motion
- Kristin's Ferris Wheel
- And Beyond
- References
- Downloadable Sketches and Scripts
[1] Portions of the work described in this paper were funded under National Science Foundation grants DMI-9660861 and DMI-9623018. Thanks and a tip of the hat to Shari Horne for constructing the Web version of this paper!