I hope these examples and sketches convey some of the potential that the computer graphics have for high-school exploration, first as a subject with interesting problems of its own (such as determining a morphing mapping), and second as a process of depicting, constructing, and animating geometric models of phenomenon drawn from the real world. In my talk at St. Olaf in June, I presented several more sketches, scripts, and drawing worlds [Jackiw97] than the ones described above: these additional electronic documents can be found at the conference Web site. But even this expanded collection of sketches represents just a small sample of topics that could be drawn from computer graphics. Readers who are interested in a more comprehensive survey of the field should pursue a good basic text, such as [Foley].
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